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Post by Monzie on Aug 6, 2010 4:26:34 GMT -6
Monzie is feeling left behind by Doctor Weir.
Monzie is a pure mage: 120 eval, magery, focus, med 110 parry and resist. All skill, no jewelry. Monzies routine is energy vortex, flamestrike or Energy bolt, and hide/cure/heal as necessary.
Doctor Weir is a Mystic/mage: 120 Mysticism, focus, med 110 resist, parry, 100 magery, eval. 780 in skills, heavy on the jewelry. Doctor Weir's routine is Rissing Colossus, flamestrike/energy bolt, mass sleep, and hide/cleaning wind as necessary.
Monzie is no where near the killer that Dcotor Weir is becoming. I soloed Navrey the other day with Doctor Weir. Mainly because the Rissing Colossus is far superior to two energy vortexes. Also, the Rissing Colossus gets stronger the higher the mysticism. So, at 100 mysticism the Rising Colossus was equivelant to two Energy Vortexes. At 120 it's like having four. Also, the mass sleep is like having peace making. Using Navrey as an example: cast mass sleep and Navrey sleeps briefly and wakes to target someone/something else. This is much quicker than invis and is not negated by late arriving spells/projectiles. Also, cleansing winds is cure/heal/remove curses all in one. Oh, and the healing stone!
Monzie has high mana regen and tries to never actually touch creatures directly; so he could give up focus or parry to add another skill like Spell Weaving? What are the possibilities? Advantages? Disadvantages?
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Post by aibal on Aug 6, 2010 8:42:20 GMT -6
Well, I'm playing around with a mage/necro/mystic...still don't have it totally down, but the template deals a ton of damage. It is:
120 mage 120 eval 120 mystic 120 focus 120 necro 120 ss
Got into wraith form and u can cast an RC, then just mana dump on the creature and essentially get all your mana back....you do want/need high SDI so you hit harder and leech more mana back, but overall it's fun.
If you don't want another mystic, I'd probably dump parry and add spellweaving. Word of death with a high focus (level 5 or above) deals a ton of damage. The problem with parry mages is that you have to skew your stats to allow you to maintain the 80 dex necessary for parry to work, thus lowering your intel and strength. It's a template that, to me, is highly specialized for a specific purpose (fighting archers in pvp lol). I have a parry mage, and like him for what he is, but he's the last mage I grab for ANY kind of fighting, especially pvm.....like I said, he only comes out when there's a ton of archer around, like the old FKD days where they'd zerg you with dismounts and moving shots.
I think you'd be happy with the spellweaving Monzie.
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Post by Monzie on Aug 7, 2010 9:41:14 GMT -6
Thanks for the input. Perhaps Mage/Mystic/Necro would be more fun than another Mystic/Mage. BTW, My dex is only 15; I don't PvP and I didn't know about the 80 points neccessary. On the plus side, I have been wanting to trade those skill points back to my warrior. He dropped 5 points in paary to trade with Monzie. That made a huge difference in his effectiveness. Sounds like I could drop both focus and parry.
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Post by Monzie on Aug 15, 2010 13:44:57 GMT -6
OK, If anyone cares. Since dropping Focus I have found meditating to be ponderous. First, I failed to mediate about 30% of the time with 120 med. Second, I did not regenerate mana nearly as fast as I am used to, ebven with additional mana regen added. So, I readded Focus. I finally gave in and picked up Mysticism. I can not argue with the advantages of Mysticism and a style of play that I already used to.
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