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Post by Lady Severn on May 6, 2009 8:33:20 GMT -6
I would like to again remind everyone, that NWJ is still very much a PvM guild, and still very much Tram based.
Those that wish to faction and PvP, you have my blessing, by all means, go out, have fun.
If you're going to go to fel, you're going to die at some point in time. It happens. It's to be expected.
And if you go AFK in fel, it's very likely you'll come back to your computer and find yourself a ghost. Having a stealther or anyone that can hide, is no guarantee you'll be safe while you go AFK.
So, again, go to fel knowing the risk, and know that if you leave your character AFK in fel, that risk at least doubles, if not triples.
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Post by Lady Severn on Oct 17, 2010 18:27:13 GMT -6
RULES
1. There is to be ONE shot caller during group fights. (when guarding the base, house fighting, or at yew gate) The shot caller is to place (SC) beside their name in vent.
2. The Shot Caller is the only one talking during a fight. Chatter during down time is fine.
3. Tempers and egos need to be kept in check.
4. The PvP vent channel is for PvP ONLY. If you are PvPing, you need to be in the PvP channel. If you are not PvPing, you need to stay out of the PvP channel.
SUGGESTIONS
1. Cross healing! (If you do not know what cross healing is, you probably shouldn't be trying to pvp yet.)
2. Restock supplies at the supply houses. Do NOT go back to your body! This leads to needless rez killing.
3. Do not take gold or any items you mind losing with you to Fel.
4. Don't pvp when mad or drunk, and never when both.
CONSEQUENCES
For not following the rules, or being a team player during pvp when being a team player is vital to your mates, the following actions may take place:
1. Global Mute in vent
2. Banned from PvP houses in Fel
3. Guild Demotion (extreme cases)
4. Kicked from Guild and Alliance (extreme cases)
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