Post by Lady Severn on Feb 2, 2011 15:54:16 GMT -6
Hello and welcome to NWJ! We are a Tram based PvM guild, with a little RP on the side. Like true wolves, we run as a pack, and take care of our own. Due to having a guild leader that suffers from CDO (it's like OCD, only the letters are all in alphabetical order, like they should be), it is also one of the most organized and structured guilds on the shard to date.
LAWS
1. In Game Chat (This can include general global chat, guild chat, and alliance chat): We realize that some actions will fill up your journal very quickly and that this can cause you to miss something said on alliance and guild chats. However, we do ask that everyone try their best to keep track of all chats, so that no one is ignored. Yes, we do ‘chat’, and have many a wonderful conversation that not everyone wishes to join in. But many also ask for help or for simple answers to questions about the game. Even if you don’t know the answer, or are unable to actually help them, it’s still polite to respond and let them know you can’t help them or don’t know.
2. Events/Hunts: Please read the PvM and PvP Handbooks.
3. Killing: There is to be no AFK killing, Rez killing, or any hunting down and killing of anyone that is green to you. Said actions will not only result in you’re being removed from NWJ, but also banishment from ever again joining with us. All accusations will be dealt with fairly through appropriate channels.
4. Language: There is to be no cursing in guild chat, or in the Main Lobby in Ventrilo. We are a family based guild, and as such, every member, regardless if you have kids yourself or not, is to respect those that do have families and little ones that may be able to hear or see what is said. It is also assumed that all of us here, are mature enough to have a conversation without the need to curse excessively.
5. Problems: If there is a disagreement, argument, fight, or any form of drama or trouble within the guild, it needs to be reported to an emissary or guild leader. That’s what we are here for, to take care of problems and keep the peace. Please also remember, it is important for names to be remembered and included when telling a leader of an incident. As many details as possible will help assist us in helping you resolve any issues. Screen shots of conversations or attacks are also the best form of “proof” that you can give us. If a Leader steps in to settle a problem, LET THEM HANDLE IT.
6. Respect: We have a collection of people who are of all ages and varied backgrounds. Topics such as religion, politics, and your personal life should be kept out of guild chats and populated channels in vent. This does not mean we mind you talking about it, discussing, or debating any topic. If someone outside of the conversation asks you to stop talking about something in guild chat or a populated channel in vent, please either meet who you were originally talking with in game and continue talking, party them and talk in party chat, or move to a less public channel in vent. If you are already in a non-populated channel in vent, and someone joins the channel, and does not care for the topic, they are free to leave the channel, same way that they entered the channel.
7. Sparing: Sparing is very much allowed within NWJ. However, please make sure the person you wish to spar with is at their computer, and that they agree to spar with you. Sparing is meant to be friendly and fun.
8. Thieves: Thefts of any form, be it from a person’s house or their person (Looting a mate and not returning items counts!) will also result in being kicked from the guild and banned from rejoining. (For those with the stealing skill, wishing to work said skill, get permission from the person you wish to use to train your skill first and return their items.)
MEETINGS
There is a section on the forums titled Guild Meetings. If you have any questions, concerns, important updates, complaints, or anything at all you would like to share, this is the place to do it!
www.nwjguild.proboards.com/board/18/guild-meetings
NWJ SECTIONS
There are 4 sections of NWJ, based on character class (skills). The sections have been created to make it easier to keep track of everyone within the guild, yet keeping us united as one guild.
BLOOD WOLF: Blood wolves are our main fighting force. Dexers and archers mostly.
FERAL WOLF: Feral wolves are made up of our tamers, and the occasional bard.
MYSTIC WOLF: The mystics are our magic users.
SPIRIT WOLF: Spirit wolves are our merchants and crafters.
RANKS
RONIN: Every new person that joins NWJ starts as a Ronin, with the title of Recruit. This is a probationary period (normally two weeks) and is a time for everyone to get to know each new recruit, and time for each recruit to decide if they really feel at home here within NWJ.
MEMBER: Becoming a full member of NWJ means that you have not only passed your two week probation, are happy here within NWJ, but also signed up on our web site. While not everyone will use the website regularly, we at least want to make sure that everyone is aware of it and able to use it, should they wish to. Members are expected to have as much fun as possible, while still following our Laws.
To earn SPECIAL TITLES as a member, please see our website under “Promotions”.
EMISSARY: Emissary’s make up the Leading Council of NWJ.
Know that all members of the NWJ Council are expected to behave fairly and maturely in any situation, and are trusted to handle situations as they see fit. Kicking members out of NWJ is only done as a last resort, unless there is no other way to put an end to a problem. (IE: ganking members, stealing, and causing excessive and needless drama)
For those wishing to join the leadership ranks of NWJ, please read the Emissary Application post on our forums, in the Promotions section. Please remember there is only a limited number of Emissary spots within NWJ, and that we can't promote everyone past Member.
WARLORD: Warlord is reserved for special circumstances only.
GUILD LEADER: Lady Severn is the guild leader of NWJ. Her duties, and that of her seconds in command, include choosing the members of the NWJ council, running Guild Meetings, handing out formal promotions to guild mates, and ensuring that everyone in NWJ is treated fairly.
ROLE PLAY
There are many within NWJ that greatly enjoy RP, and are welcome to RP and host RP based events. If YOU personally do not wish to RP, then YOU are not required to do so, and are still welcome to join any event, even a RP based one, so long as you are respectful during the event. RP is to be kept off of Guild Chat and is NEVER an excuse for rude behavior, or breaking of any LAWS. If you have never RPed, and wish to learn more, please visit larpc.boards.net/
FELUCCA
No, it is not against any rule, or frowned upon to go to fel, and we do not police fel looking to see if anyone from NWJ is there. Where you go in game is completely up to you. Just please keep in mind, that NWJ is a Tram based guild, and as such, most are either not knowledgeable enough to assist, or unwilling to travel to Fel. Those wishing to go to Fel and/or PvP may be doing so at your own risk.
LAWS
1. In Game Chat (This can include general global chat, guild chat, and alliance chat): We realize that some actions will fill up your journal very quickly and that this can cause you to miss something said on alliance and guild chats. However, we do ask that everyone try their best to keep track of all chats, so that no one is ignored. Yes, we do ‘chat’, and have many a wonderful conversation that not everyone wishes to join in. But many also ask for help or for simple answers to questions about the game. Even if you don’t know the answer, or are unable to actually help them, it’s still polite to respond and let them know you can’t help them or don’t know.
2. Events/Hunts: Please read the PvM and PvP Handbooks.
3. Killing: There is to be no AFK killing, Rez killing, or any hunting down and killing of anyone that is green to you. Said actions will not only result in you’re being removed from NWJ, but also banishment from ever again joining with us. All accusations will be dealt with fairly through appropriate channels.
4. Language: There is to be no cursing in guild chat, or in the Main Lobby in Ventrilo. We are a family based guild, and as such, every member, regardless if you have kids yourself or not, is to respect those that do have families and little ones that may be able to hear or see what is said. It is also assumed that all of us here, are mature enough to have a conversation without the need to curse excessively.
5. Problems: If there is a disagreement, argument, fight, or any form of drama or trouble within the guild, it needs to be reported to an emissary or guild leader. That’s what we are here for, to take care of problems and keep the peace. Please also remember, it is important for names to be remembered and included when telling a leader of an incident. As many details as possible will help assist us in helping you resolve any issues. Screen shots of conversations or attacks are also the best form of “proof” that you can give us. If a Leader steps in to settle a problem, LET THEM HANDLE IT.
6. Respect: We have a collection of people who are of all ages and varied backgrounds. Topics such as religion, politics, and your personal life should be kept out of guild chats and populated channels in vent. This does not mean we mind you talking about it, discussing, or debating any topic. If someone outside of the conversation asks you to stop talking about something in guild chat or a populated channel in vent, please either meet who you were originally talking with in game and continue talking, party them and talk in party chat, or move to a less public channel in vent. If you are already in a non-populated channel in vent, and someone joins the channel, and does not care for the topic, they are free to leave the channel, same way that they entered the channel.
7. Sparing: Sparing is very much allowed within NWJ. However, please make sure the person you wish to spar with is at their computer, and that they agree to spar with you. Sparing is meant to be friendly and fun.
8. Thieves: Thefts of any form, be it from a person’s house or their person (Looting a mate and not returning items counts!) will also result in being kicked from the guild and banned from rejoining. (For those with the stealing skill, wishing to work said skill, get permission from the person you wish to use to train your skill first and return their items.)
MEETINGS
There is a section on the forums titled Guild Meetings. If you have any questions, concerns, important updates, complaints, or anything at all you would like to share, this is the place to do it!
www.nwjguild.proboards.com/board/18/guild-meetings
NWJ SECTIONS
There are 4 sections of NWJ, based on character class (skills). The sections have been created to make it easier to keep track of everyone within the guild, yet keeping us united as one guild.
BLOOD WOLF: Blood wolves are our main fighting force. Dexers and archers mostly.
FERAL WOLF: Feral wolves are made up of our tamers, and the occasional bard.
MYSTIC WOLF: The mystics are our magic users.
SPIRIT WOLF: Spirit wolves are our merchants and crafters.
RANKS
RONIN: Every new person that joins NWJ starts as a Ronin, with the title of Recruit. This is a probationary period (normally two weeks) and is a time for everyone to get to know each new recruit, and time for each recruit to decide if they really feel at home here within NWJ.
MEMBER: Becoming a full member of NWJ means that you have not only passed your two week probation, are happy here within NWJ, but also signed up on our web site. While not everyone will use the website regularly, we at least want to make sure that everyone is aware of it and able to use it, should they wish to. Members are expected to have as much fun as possible, while still following our Laws.
To earn SPECIAL TITLES as a member, please see our website under “Promotions”.
EMISSARY: Emissary’s make up the Leading Council of NWJ.
Know that all members of the NWJ Council are expected to behave fairly and maturely in any situation, and are trusted to handle situations as they see fit. Kicking members out of NWJ is only done as a last resort, unless there is no other way to put an end to a problem. (IE: ganking members, stealing, and causing excessive and needless drama)
For those wishing to join the leadership ranks of NWJ, please read the Emissary Application post on our forums, in the Promotions section. Please remember there is only a limited number of Emissary spots within NWJ, and that we can't promote everyone past Member.
WARLORD: Warlord is reserved for special circumstances only.
GUILD LEADER: Lady Severn is the guild leader of NWJ. Her duties, and that of her seconds in command, include choosing the members of the NWJ council, running Guild Meetings, handing out formal promotions to guild mates, and ensuring that everyone in NWJ is treated fairly.
ROLE PLAY
There are many within NWJ that greatly enjoy RP, and are welcome to RP and host RP based events. If YOU personally do not wish to RP, then YOU are not required to do so, and are still welcome to join any event, even a RP based one, so long as you are respectful during the event. RP is to be kept off of Guild Chat and is NEVER an excuse for rude behavior, or breaking of any LAWS. If you have never RPed, and wish to learn more, please visit larpc.boards.net/
FELUCCA
No, it is not against any rule, or frowned upon to go to fel, and we do not police fel looking to see if anyone from NWJ is there. Where you go in game is completely up to you. Just please keep in mind, that NWJ is a Tram based guild, and as such, most are either not knowledgeable enough to assist, or unwilling to travel to Fel. Those wishing to go to Fel and/or PvP may be doing so at your own risk.